Institute of High Performance Computing

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People: Vibrant & Dynamic Culture

People

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Computing Science (CS)

HU Nan

HU Nan


Research Interests:

  • Complex system
  • Data analytics
  • Modeling and simulation

Qualifications:

  • B.Eng, School of Computer Engineering, NTU, Singapore, 2007

Published Journals/ Articles:

Journals

    • N. Hu, S.P. Zhou, Z.K. Wu, et al, “Spatial-Temporal Patterns and Pedestrian Simu- lation”, Computer Animation and Virtual Worlds, Wiley, vol.21, no.3-4, pp. 387-399, 2010
    • N. Hu, M. Lees, S.P. Zhou, et al, “Pattern-based Motion for Crowd Simulation”, Trans- actions on Edutainment, Springer, vol.1, no.1-2, pp. 99-110, 2011
    • S.P. Ting, S.P. Zhou, N. Hu, “Generating Situation Awareness for Time Critical Decision Making”, Transactions on Computational Science XII, Springer, vol.6670/2011, pp.183- 205, 2011

Conferences

     

    • N. Hu, S.P. Zhou, Z.K. Wu, et al, “Spatial-Temporal Patterns and Pedestrian Simula- tion”, The 23rd Annual Conference on Computer Animation and Social Agents, St-Malo, France, 2010
    • N. Hu, M. Lees, S.P. Zhou, et al, “Pattern-based Motion for Crowd Simulation”, The 24th Annual Conference on Computer Animation and Social Agents, Chengdu, China, 2011
    • S.P. Ting, S.P. Zhou, N. Hu, “A Computational Model of Situation Awareness for MOUT Simulations”, International Conference on Cyberworlds, Singapore, 2011
    • P.F. Xing; M. Lees.; N. Hu et al, “Validation of Agent-Based Simulation through Human Computation : An Example of Crowd Simulation”, Multi-Agent-Based Simulation XII, Lecture Notes in Computer Science, Springer Berlin Heidelberg, vol.7124, pp.90-102, 2011
    • N. Hu, J. Decraene, W. Cai, “Effective crowd control through adaptive evolution of agent-based simulation models”, In Proceedings of the Winter Simulation Conference, Berlin, Germany, 2012
    • N. Othman, J. Decraene, W. Cai, N. Hu, Low, M. Y. H., Gouaillard, A., “Simulation- based optimization of StarCraft tactical AI through evolutionary computation”, IEEE Conference on Computational Intelligence and Games (CIG), (pp. 394-401), Spain, 2012

This page is last updated at: 07-NOV-2013