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Cultivating Future Scientists!

Young Scientists

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- Light, Camera, Action!

This year’s Visualisation Camp or V-Camp saw Secondary 2 and 3 students from over 20 schools participating in the annual event to learn about the latest in visualisation technologies and computational modelling work from the researchers at IHPC as well as activities at the Singapore Science Centre. Over the course of 2 days, students were engaged in a host of camp programmes, from learning about the functions and processes behind using a camera to take a photograph to the latest IHPC research project, Lightdraw. The students also had the opportunity to mingle and interact with the researchers, who played the role of mentors, to gain more knowledge and insight into the everyday life of being a researcher.

 

The activities began with a series of presentations by the team members of the Digital Modelling and Visualisation group. Dr Calvin Lim spoke about the team’s work on 3D Facial Modelling, which aims to capture the accurate likeness of any human face on a three-dimensional scale. This exciting research could be applied to multiple areas such as in the medical field where doctors and surgeons could use this technology during surgery and other medical procedures. The presentation was followed by a practical session in the IHPC Training Room where the camp participants employed what they had learnt to construct a 3D model of their own faces.

 

Next, Mr Goh Cheng Teng gave a presentation on how an image is captured on film in a camera before enlightening the audience on why the angle and amount of lighting would affect the sharpness, brightness and overall quality of the photograph. He further explained that with understanding this process which occurs within a camera, researchers and digital artists can now apply the mechanics of the process into a range of other creative and innovative uses involving different sources of light. One such example is the Lightdraw project.

 

The primary objective of the Lightdraw project is to allow users to make the most effective use of large-scale displays. Rather than replace touch-based input, Lightdraw seeks to complement it with users interfacing via touch when an object is within physical reach and switching to using laser light as a means of interaction for objects that are at a distance. At the COVE visualisation facility which is a 2x2 screen-tiled display wall, the students had a great deal of fun becoming artists as they created their own drawings of light using the large-scale display wall as a canvas.

At the Science Centre, activities on Animatronics, Game-Making and Digital Animation complemented the knowledge and technical know-how that the students had picked up over the course of their time at IHPC and this made V-Camp 2008 another rounding success.


This page is last updated at: 05-AUG-2014