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- Visualisation, Game Building in V-camp
More than 40 schools participated in Visualisation Camp, or V-camp in short, with each student immersed in a full day’s worth of simulation, modelling and animation exercises. IHPC gave students an insight into visualisation with its Lightdraw and Tiled Display facilities and students got to know more about virtual reality with a talk by Linden Lab on “Second Life”. Participants also caught a glimpse into state-of-the-art research facilities at Institute for Infocomm Research (I2R). A first-time collaboration between IHPC and DigiPen Institute of Technology (Singapore) saw its founder Claude Comair conducting ProjectFun, a hands-on game development workshop, for all VCamp participants.
Held at IHPC in Fusionopolis on 16 and 17 March this year and aimed at lower secondary school students, V-camp is IHPC’s annual event with interactive and engaging programmes which turn the image of the boring computing scientist on its head. This year’s programme included a talk by Mick Linden, lead research engineer at Linden Labs. He introduced the world of virtual reality, where the nature of the space you design is limited only by your creativity. Using “Second Life” as a point of departure, Mick highlighted the endless possibilities of how users can portray and identify themselves, how businesses can operate in a virtual environment, and how group interaction in a virtual world complements the real.
For a deeper understanding of why science and technology research is important, V-camp brought participants to FusionWorld for a look at A*STAR’s technologies, prototypes and applications, so that they can observe how things work and how collaborations among the biomedical, science and engineering research institutes bring about useful devices and applications which are used in industry and our daily lives.
A visit to facilities at I2R, such as the Human Language Lab where researchers develop technologies useful in speech recognition, machine translation and multilingual computing, helped students realise how scientists work and the impact of their work in services and devices. Similarly, a tour of the Anechoic Chamber, which is used in research relating to radiating devices, wireless and antenna applications, gave students and idea of how hi-tech machinery and equipment are required to carry out research. At IHPC, participants were treated to models and simulations, where they learnt more about how these technologies aided in biomedical data visualisation and architectural walkthroughs, before actual, real-life surgery and urban building projects are carried out.
As an added treat to the end of each day’s activities, V-camp students had a hands-on experience in game building, where they could design and develop a game to take home with them. Titled ProjectFUN, this workshop was conducted by Digipen’s founder Claude Comair and Karim Fikani, lecturer from the Department of Computer Science. The classes were engaging and saw many enthusiastic students working in pairs, problem-solving and analysing how best to build their game. For each session, students whose games showed the best in creativity and skill took prizes home with them.
This page is last updated at: 13-SEP-2013